It's... the LYLE IN CUBE SECTOR .txt file!!! ***Version 1.10*** Version 1.10 (11/18/13) changes: -ripped sound effects replaced with new SFXR ones (I know some of them are much crappier, but now they's not stolen!) -game runs at 60fps instead of 50fps (most physics were slowed down to account for this but some things may still move faster) -added launcher w/ options to increase size of game up to 4x -fullscreen mode doesn't change resolution anymore -"options" on start screen now goes back to launcher -added vsync -game now uses dx9 hardware acceleration (because it seems like that's the only way to get vsync to work correctly) -Lyle can throw cubes diagonally now (why couldn't he do that in the first place!?!) -control mode now switches automatically (J/K/L keys do nothing) -can now use pause/menu with gamepad -gamepad controls remapped for Xbox 360 pad -bosses made slightly easier (only in a less unfair way) -fixed problem with music starting a half second into the song -all music loops properly now -changed info dialogue a little -reduced annoying instances of sound effects playing extra loud -backgrounds darkened slightly -some other minor problems fixed *********KNOWN ISSUES: -I tried to get the game to work with the Xbox360 d-pad, and it does, but it won't recognize that a direction is held down when you enter a room so you have to let go and press it again -There are now certain times when you can't pause the game (getting hurt, warping, etc.) Version 1.05 (8/6/09) changes: -game now runs on MMF2 -fixed cube through floor glitch -different music in one area due to old song not working -Lyle can no longer get hurt by slow moving green cubes -added x2 resolution (640x480) so newer graphics cards can display the game properly (NOTE: version 1.05a runs in 320x240 so use that one for older computers) -added support for Z&X keys -some slight color changes -big cubes can now kill enemies and drop when you get hurt -missing enemies added to cast list -Glom's hit detection slightly improved -able to kick infinicubes -fixed glitch where you could get stuck by landing on edge of CP sucker pedestal -Lyle's movement a bit smoother now -some other minor things Version 1.04 (1/19/07) changes: - Fixed cube through ceiling glitch - Fixed phantom cube + big cube glitch - Fixed some other minor glitches - Powerups and orbs no longer disappear when they go offscreen Version 1.03 changes: - Included newer version of cncs232.dll (should help fix some things) - Fixed elevator glitch - Added message when you first run into a cube - Made "continue" the default option if you have a sav file Version 1.02 changes: - Fixed item pickup glitch Version 1.01 changes: - Fixed Big Cube glitch ----------------------------------------- CONTROLS: - jump = Shift or Z or joy button 1 (A on 360 pad) - pickup/throw = Ctrl or X or joy button 3 (X on 360 pad) - pause/map = Space or joy button 2 or 8 (B or Start on 360 pad) CUBES: - BLUE cubes = most common type, bursts upon impact - GREEN cubes = indestructable (unless you throw them offscreen) - RED cubes = explodable, does 3X the damage - YELLOW cubes = contains powerups inside - Flashing PINK cubes = turns into blue cube when picked up then regenerates at same spot - Big ORANGE cubes = blocks your path, can also shield you from falling lava - Phantom cubes = same as blue cubes but can be upgraded for 2X damage POWERUPS: - Flashing green square = recover 1 HP - Flashing multilayered green square = recover 2 HP - Flashing red square = recover 4 CP - Flashing multilayered red square = recover 8 CP - Flashing blue orb = increase HP by 1 and recover all HP - Flashing red orb = can be traded for CP upgrades in the CP room THINGS TO KNOW!: - When game begins Lyle can only run and jump, all other moves must be found - CP will gradually regenerate on it's own - If for some reason you wish to quit the game without saving then press "Alt+F4" (does not work when paused) - You can toggle between fullscreen and windowed by hitting "F" - If you find any glitches in this game please e-mail me so I can fix thems FREQUENTLY ASKED QUESTIONS!: Q: NOOOOO! Where shoulds I be going? A: FOOL! check thee map and try to get to the areas you haven't been! Q: GAAAAA! STUCK! Iam stuck! I can't go anywhere else with the moves I have now! A: FOOL!! Get more CP orbs and visit the CP room (that's the room next to the warp pad near the bottom of the map) Q: HOW in da name of the doodycakes do I SAVE the GAME!? A: FOOOL!!! Press space and select "save and quit"! Q: I am missin' some orbs!! Where they being? A: Spesial hint: the 2 hardest orbs to find are both in the exit sign room Q: I can't do the multiple cube jump after getting CP lvl 3! HOW!? A: R'member to keep button 2 held down while jumping Official Lyle in Cube Sector useless facts!: - This game took only 5 months to develop but it was just about the only thing I worked on during that time - Lyle was named after the book LyleLyle Crocodile which I read many times in kindergarten but remember nothing about (except the title) - I didn't want Lyle to have the same skin color as most other game heroes so I made him green, but that made him look like a martian so I made him black instead. - Somewhere in the CubeSector there exists a secret room! Can you find it!? Of course not! Because yoo suck HAHAHAHA... or do you? - Lyle's Kitty is named "Keddums" BogoSoft website = http://www.bogozone.net E-mail = Bogo47@lycos.com